Mar. 13th, 2017

inanedirk: (Gir - Squidhead)
Last Saturday we played Ponzi Scheme for the first time. It's a game about taking on loans, buying crap industry shares, trading those shares, and taking on new loans to repay previous ones. Every loan gets you money right now, but you'll have to repay once every few turns later on, you can never get rid of those repayments. So the goal of the game is to not be the first to go bankrupt. A player going bankrupt triggers the endgame. That player, plus any other who can't pay their loans this turn, instantly lose. Of those players remaining, the numbers of industry shares they have determines the winner.

Generally I like the game, and the idea of postponing bankruptcy for as long as possible (while realistically not having any chance to avoid bankruptcy entirely). A downside to the game that we quickly realized was that in the center there's always 9 loans available to acquire. Every time someone takes one, a new one enters play, and those 9 loans have to be rearranged to be sorted a certain way. That's annoying, it happens to often and takes too much time.

Anyway, I guess that's a minor gripe for a game that I mostly enjoyed. It's slightly unrealistic though in that I won, even though it's a game about managing money. Then again, you could argue that you're managing money you don't have, so maybe it's not that far off in that respect after all ...
inanedirk: (Gir - Squidhead)
Yesterday we attempted to play Robinson Crusoe.

Wow, this is a complex game. We were two hours into reading the manual (none of us were familiar with the game) before we started actually playing. I generally tend to dislike games that take this long to learn. You can hardly concentrate after having the manual read at you for two hours, lots of things don't make any sense at first, and only towards the end it all starts to come together. Having a dozen different kind of tokens, cards, etc doesn't help. Sure they're named consistently in the manual, but you can never remember which ones are which when you don't yet know what they're good for. Us calling all tokens "Schnupsi" or "Schnubbel" of course doesn't help.

So, with that said, for all its complexity it feels the game is very well thought through and designed. There's a lot of little helpers on the board to remind you of things like the order of phases you play through, etc. So there's that.

Thematically the game is of the survival genre. You spend actions to hunt, gather, build, research, discover etc. Various scenarios have different objectives to achieve. Plenty of adventure cards offer extra rewards in exchange for bad things potentially happening later. Every turn there's a sort of crisis card which someone has to deal with, or everyone will suffer consequences. Each player has a different character, with different special abilities. The game plays cooperatively, though I don't know whether there a scenarios that have a traitor in them.

We didn't finish our game - my friends were going on about having to "go to bed" and having "work tomorrow" so we couldn't play into the AMs.
We'll probably retry though next chance we get.

March 2017

S M T W T F S
   1234
567891011
12 13 1415161718
19202122232425
262728293031 

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 23rd, 2017 09:47 pm
Powered by Dreamwidth Studios