The other dream / idea ...
Sep. 13th, 2015 11:54 amFor the longest time we've had competitive board games, then came cooperative games (e.g. Pandemic). Now we've got cooperative games that include betrayers who secretly work against the common goal (e.g. Betrayal at House on the Hill, Resistance, Dead of Winter, Panic Station, Saboteur); some of which just might have a betrayer and nobody knows for certain.
So I was thinking, do we have this secret traitor mechanic in coop computer games yet? I can't think of any, except for trolls in team shooters killing their own guys.
Panic Station lends its setting for such a game IMO.
The Setting: Space station overrun by an unknown alien species. The station is a maze of small'ish rooms, the rooms being randomized for each new game. A team of maybe 4 players, with the task of searching the station for the source of the aliens ("The Egg") - and destroying it. You encounter alien critters that aren't particularly fast, but resilient: You need the firepower of several players at once to deal with them. One player caught out on his own will get eaten.
The Gameplay: One of the players randomly may or may not get exposed to alien bacteria, spreading quickly through his body to his mind, manifesting one central thought: Protect The Egg. This will probably happen during entry to the space station, or shortly thereafter.
To protect The Egg, the player can either outright kill his team members, or try to be sneaky and infect them. Bite them in the neck, something like that. Should be possible in the close confines of the space station. Killing them will be more risky, especially when he's outnumbered three to one.
Also have teamspeak to either talk to all other players, or just one selectively. Infected players can coordinate without the others knowing, and non-infected could voice their suspicions to their team mate. Which would be particularly hilarious if his suspicion was off and he was confiding to an infected player ...
You know, that sort of thing.
So I was thinking, do we have this secret traitor mechanic in coop computer games yet? I can't think of any, except for trolls in team shooters killing their own guys.
Panic Station lends its setting for such a game IMO.
The Setting: Space station overrun by an unknown alien species. The station is a maze of small'ish rooms, the rooms being randomized for each new game. A team of maybe 4 players, with the task of searching the station for the source of the aliens ("The Egg") - and destroying it. You encounter alien critters that aren't particularly fast, but resilient: You need the firepower of several players at once to deal with them. One player caught out on his own will get eaten.
The Gameplay: One of the players randomly may or may not get exposed to alien bacteria, spreading quickly through his body to his mind, manifesting one central thought: Protect The Egg. This will probably happen during entry to the space station, or shortly thereafter.
To protect The Egg, the player can either outright kill his team members, or try to be sneaky and infect them. Bite them in the neck, something like that. Should be possible in the close confines of the space station. Killing them will be more risky, especially when he's outnumbered three to one.
Also have teamspeak to either talk to all other players, or just one selectively. Infected players can coordinate without the others knowing, and non-infected could voice their suspicions to their team mate. Which would be particularly hilarious if his suspicion was off and he was confiding to an infected player ...
You know, that sort of thing.