quick peek at NOD side ...
Mar. 5th, 2007 04:18 amWhile playing skirmish I managed to take over an enemy war factory. So the first thing I did was building and MCV, which I then deployed in a save location.
Some thoughts on the NOD side ...
Static defences probably are a little weaker than those on GDI side, but you get a "build 1, deploy 3" deal for the basic ones. You first place some sort of node, then three turrets up to a certain distance from the node. The disadvantage here, of course, is that once the node is destroyed, all the turrets are, too. But you can set nodes close to each other. So, two nodes close to each other will be defended by 6 turrets. The kinds of turrets you have are pretty much the same as GDI - one against infantry, one against vehicles, one against aircraft. The fourth defence building (again similar to GDI) is a powerful energy weapon, yay for Obelisks!
The building sequence seems to be pretty much the same as for GDI side - most of the buildings are, if not identical, then very close in function and price to their counterparts. The requirements for more powerful vehicles and super weapon buildings are equivalent too.
Interestingly, having MCVs for both GDI and Nod doesn't ease on the building requirements. What I mean is, if your Nod tech center requires a refinery, then a GDI refinery won't suffice. It'll have to be a Nod one.
The Nod equivalent of the GDI Mammoth Thank seems to be a BattleMech (yay, Mechs!) which has a pretty neat function: It can take certain technology from other Nod units (destroying them) and use it for itself. It can take the Nod bike's stealth detection ability (I misread that as taking the rocket launcher when I first played), the Stealth Tank's stealth ability, the Flame Tanks flamethrower, and the beam cannon's laser as a second laser. This could lead to some interesting tactics I think. In a skirmish / multiplayer game you might start off building light vehicles to defend yourself, then at a later point in the game you can use those leftovers from earlier to upgrade you high-end weaponry. While on GDI side, such leftovers would be left to rot somewhere, because you don't really need them anymore.
Anyway, it seems here that the Mammoth Tank is still preferable. Most importantly, the Mammoth can defend itself against anything. Infantry, vehicles, stationary defences, airborne units. You can develop a railgun upgrade for it, so it's actually pretty efficient against everything. The Nod BattleMech will always need some additional units to defend against air units.
The basic concept remains the same as with the previous games: GDI - brute force, Nod - Sneaky Bastards.
Some thoughts on the NOD side ...
Static defences probably are a little weaker than those on GDI side, but you get a "build 1, deploy 3" deal for the basic ones. You first place some sort of node, then three turrets up to a certain distance from the node. The disadvantage here, of course, is that once the node is destroyed, all the turrets are, too. But you can set nodes close to each other. So, two nodes close to each other will be defended by 6 turrets. The kinds of turrets you have are pretty much the same as GDI - one against infantry, one against vehicles, one against aircraft. The fourth defence building (again similar to GDI) is a powerful energy weapon, yay for Obelisks!
The building sequence seems to be pretty much the same as for GDI side - most of the buildings are, if not identical, then very close in function and price to their counterparts. The requirements for more powerful vehicles and super weapon buildings are equivalent too.
Interestingly, having MCVs for both GDI and Nod doesn't ease on the building requirements. What I mean is, if your Nod tech center requires a refinery, then a GDI refinery won't suffice. It'll have to be a Nod one.
The Nod equivalent of the GDI Mammoth Thank seems to be a BattleMech (yay, Mechs!) which has a pretty neat function: It can take certain technology from other Nod units (destroying them) and use it for itself. It can take the Nod bike's stealth detection ability (I misread that as taking the rocket launcher when I first played), the Stealth Tank's stealth ability, the Flame Tanks flamethrower, and the beam cannon's laser as a second laser. This could lead to some interesting tactics I think. In a skirmish / multiplayer game you might start off building light vehicles to defend yourself, then at a later point in the game you can use those leftovers from earlier to upgrade you high-end weaponry. While on GDI side, such leftovers would be left to rot somewhere, because you don't really need them anymore.
Anyway, it seems here that the Mammoth Tank is still preferable. Most importantly, the Mammoth can defend itself against anything. Infantry, vehicles, stationary defences, airborne units. You can develop a railgun upgrade for it, so it's actually pretty efficient against everything. The Nod BattleMech will always need some additional units to defend against air units.
The basic concept remains the same as with the previous games: GDI - brute force, Nod - Sneaky Bastards.