Apr. 8th, 2011

inanedirk: (Default)
Dear Bioware, would you pleeeeeease take a close look at games from a few years ago (I'm thinking e.g. Neverwinter Nights, Planescape: Torment, Deus Ex) and start doing games with actual choices, that have actual consequences, and result in different outcomes? That'd result in a lot more replayability. (I mean seriously, first you make us pick sides, and then the only difference it makes is a few lines of spoken text during the final cutscene?!) ...

Also, please stop your habit of Level Reuse. It's annoying as hell (as it was in Mass Effect), and is bad for replayability because it feels like you've already played half the game several times!

And what the hell is it with that dragon? I can't believe that one side quest is more difficult than the final boss(es) of the main quest?

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