inanedirk: (Default)
[personal profile] inanedirk
Some quick notes on Neverwinder Nights 2:

I've been playing for a few hours, and I'm still not quite convinced of it.

Some of the quests are buggy. I guess this sort of thing just happens with RPGs, but one of the earliest quests? Where you're being told that one of you companions has died? And she's standing a few meters away, clearly not dead?

The graphics glitches that annoyed me are gone now. I think I updated my graphics drivers to accomplish that.

Pathfinding sucks pretty bad. Characters get stuck way too often.

I have yet to master my companions' behaviour. They never seem to do what I want them to do. That includes doing nothing, which I thought the "AI off" button was for. They still do follow me around though. Well, sometimes. Some of them. I don't see any consistency in their behaviour though.

The camera is pretty aweful too. Things that are in the way should be transparent. Sometimes they are; sometimes they aren't and block your view. Also obstacles occasionally force the camera closer to the character it's focussing on. Annoying. And don't even get me started on the exploration vs. tactical view. I realise both views have their advantage, but switching between them should not disorient you in the way it does. There's really two things that would be acceptable for the camera: either it should change position as little as possible when changing modes, or it should pan from the original position to the new one.
Right now it's as if you had two independent cams in entirely different positions, facing different directions, having different angles, and being a different distance from the object (i.e. currently selected character). And on changing modes you'd switch one off and the other on.


There was another topic I wanted to post on ... But that was several days ago, Livejournal was down, and I never made a note on what it was ...

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